The usual darkening of the sky and hostile mob spawning that accompany thunderstorms still occurs during inclement weather. The exceptions are the rivers that cut through the badlands, where it can still rain and cast lightning. Trees and grass appear only atop wooded badlands.īeing a dry biome, it never rains, meaning lightning strikes are impossible. Furthermore, trees, grass, and water are uncommon, so food cultivation can be difficult. While all badlands biomes are rich in unique building materials and gold ore, there are no passive mobs. Additionally, gold ore generates up to elevation Y=255 (rather than the normal Y=32), and at much higher rates than the rest of the world, making badlands tunnels excellent sources of gold. Their supporting planks and fences are made of dark oak rather than oak. Mineshafts generate at much higher elevations in these biomes, often exposed to fresh air. Badlands biomes generate in warm regions and in areas with low erosion, which means that they usually generate in areas with plateaus and sometimes even mountain peaks. Cactus and dead bushes generate frequently across the landscape, similarly to deserts. These mounds rise up from a layer of red sand, and are about 10-15 blocks thick, giving way to typical stone variants below that. Badlands biomes feature large mounds of terracotta, in layers of various colors specifically, red, orange, yellow, white, light gray, brown, and regular terracotta may all naturally generate.
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